AI Insights · Timothy · January 2024
Top 5 Theme Parks Games Performance in New Zealand, Q4 2023
Explore the performance trends of the top 5 theme parks games in New Zealand during Q4 2023, including their weekly downloads, revenue, and active users.
In Q4 2023, the top 5 theme park games in New Zealand showed varied performance metrics, highlighting their popularity and revenue trends. Here's a detailed look at each game's performance based on data from Sensor Tower.
aquapark.io saw fluctuating weekly downloads, peaking at 3.3K in late October and maintaining around 1K towards the end of December. The app's weekly revenue was relatively low, reaching a high of $27 in early October and dropping to $9 in mid-December. Active users peaked at 15.4K in late October but declined to around 8.8K by the end of the quarter.
My Aquapark: Idle Water Empire experienced a notable increase in weekly revenue, starting at $21 in early December and reaching $259 by the end of the month. Weekly downloads peaked at 1.4K in mid-December before dropping to 713 in the final week. Active users followed a similar trend, peaking at 1.7K in mid-December and then declining to 1K by the end of the quarter.
Overcrowded: Tycoon had a steady weekly revenue early in the quarter, peaking at $297 in mid-October before dropping to $79 in mid-December. Downloads showed a similar trend, with a peak of 399 in early October and a significant drop to 62 by mid-December, followed by a spike to 351 in the last week. Active users mirrored these trends, peaking at 634 in mid-October and fluctuating to 484 by the end of December.
Disney Magic Kingdoms generated consistent weekly revenue, peaking at $832 in mid-October and maintaining around $616 by the end of December. Downloads were relatively low, with a peak of 281 in mid-December. Active users peaked at 650 in mid-November but saw a slight decline to 460 by the end of the quarter.
Idle Theme Park - Tycoon Game showed a steady increase in weekly revenue, peaking at $401 in late November. Downloads remained low, peaking at 304 in late September and fluctuating around 115 towards the end of December. Active users saw a peak of 1.5K in late September, with a slight decline to 972 by the end of the quarter.
These performance trends underscore the varying popularity and revenue generation of theme park games in New Zealand. For more detailed insights, visit Sensor Tower.